You'll also want to avoid the darker squares here, as they're rigged with pungee spikes. Battle down the hall until you reach a staircase and take it up to find a Save Point. Eventually, you'll reach a split in the path, with passages to the north and west. There is really only one way to go right now, so battle down the corridor, sure to check all weapon racks and chests for goodies. This Hold is full of animated objects from around the manor-armor and furniture, mainly. Lyran's Hold I When you arrive, head to the Save Point and use it. You can proceed there now, or search the western path first and then return. Keep battling and moving north, and eventually you'll reach the path to Lyran's Hold. Ranged attacks work best here, especially if you have some kind of magic. Use the Save Point, then move east and battle the throng of monsters in the next grove. Just avoid their club strikes and you'll be golden. The Ettins are large, two-headed ogres that look mighty nasty, but they're pretty easy to sort out, especially from range. Otherwise, just head to the world map and head to Lyran's Hold I.įorest of Wyrms Ambush On your way to Lyran's Hold, you will be ambushed by a marauding band of Ettins and hobgoblins. Omduil) to get more experience, provided you have enough coin (and you haven't been to him too many times). Before you do that, you may consider going to speak to your "sponsor" (i.e. To retrieve it, you'll have to head to the World Map. He'll explain about his quest to find artifacts, the first being the Orb of Thunder. Save, then go through the nearby door and talk to Jherek. She'll send you over to the Warehouse to meet with Jherek.īaldur's Gate: Warehouse You'll automatically be transported here once the cut scene introducing Act II plays. Baldur's Gate: Purple Wyrm Tavern You When you get back to Baldur's Gate, go chat with Randalla at the Purple Wyrm.
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